Computers and the Internet bring many interesting and helpful on-line
game sites into your home and classroom. There are many websites which will
provide reading practice for young children. You and your children can use
these sources of technology as an additional way to practice reading skills.
With this particular assignment our group concentrated on the development of Pre-Reading
Skills—for the children who are just learning about letters and sounds.
The on-line
educational game our group used and assessed using a rubric system, which was
developed by our group, was “Earobics-Paw Park Alphabet Bears” which you could
find on this website provided: www.earobics.com/gamegoo/games/pawpark2/pawpark2.html This
on-line game focuses on letter recognition and the skill of alphabetization. This
on-line game allows children to use a minimal amount of critical thinking and helps
strengthen eye- hand coordination. This
on-line game is easy to navigate through and the design
and color were vibrant and attractive for young children.
When our group started to develop the rubric for our on-line game, we had
to take into consideration the different aspects the on-line game had to offer.
We also had to determine if this on-line game catered to our target audience of
choice, which were the children between the ages of 5-7 years old. After each
member of our group reviewed the on-line game of choice, we developed the categories
of our rubric which included: Design
& Layout, Sound, Navigation, Objectives & Goals, Critical Thinking, Content,
Learning Styles, and Rules. However, I did not find anything challenging in
creating our group rubric. Everyone was given a task to fulfill, which made this
component of the assignment easy to complete.
This on-line game in my
classroom could be productive in promoting the content area of pre-literacy. In
the event a student does not seem to grasp the concept of letter recognition
and/or alphabetization, an engaging activity, such as this game may be
appropriate to use. Therefore, by using this type of resource, it may help
different learner’s gain a better understanding of the pre-literary content. As
teachers, we are responsible for promoting learning and we should use the tools
available to us, even if it means incorporating pre-literary games such as
on-line educational games into the curriculum.
In completing this project, my group members
and I used a variety web tools and other forms of technology to meet. Because we
could not find an appropriate schedule to meet, due to time discrepancy of
work, school, and family activities we still manage to stay connected. Although
the group only met once in person at a coffee shop, most of our communication strategies
were done using Wiggio, Oovoo web conferencing, Texting, Emails, and Google
documents. Wiggio was one of our first means of communication but we found it
hard to get into, so we used the other means of communication and we found that
Oovoo was one of the best ways for us to get in touch with one another. However,
because we had the tools to help us keep in communication with our group
members and some did not work in our favor that did not stop us from getting
the project done.
mendiola. "plus.google.com 635 × 477 - Jana Mendiola. 113147238992207796799. Paw Park 3.jpg. ." 2012. JPG file.
"pawpark2." Earobics: A Research Driven Multisensory Learning Solution. N.p., n.d. Web. 13 Oct. 2012. <http://www.earobics.com/gamegoo/games/pawpark2/pawpark2.html>.

