Thursday, October 11, 2012

An Educational Game To Try...



Computers and the Internet bring many interesting and helpful on-line game sites into your home and classroom. There are many websites which will provide reading practice for young children. You and your children can use these sources of technology as an additional way to practice reading skills. With this particular assignment our group concentrated on the development of Pre-Reading Skills—for the children who are just learning about letters and sounds.
The on-line educational game our group used and assessed using a rubric system, which was developed by our group, was “Earobics-Paw Park Alphabet Bears” which you could find on this website provided: www.earobics.com/gamegoo/games/pawpark2/pawpark2.html This on-line game focuses on letter recognition and the skill of alphabetization. This on-line game allows children to use a minimal amount of critical thinking and helps strengthen eye- hand coordination.  This on-line game is easy to navigate through and the design and color were vibrant and attractive for young children. 
When our group started to develop the rubric for our on-line game, we had to take into consideration the different aspects the on-line game had to offer. We also had to determine if this on-line game catered to our target audience of choice, which were the children between the ages of 5-7 years old. After each member of our group reviewed the on-line game of choice, we developed the categories of our rubric which included:  Design & Layout, Sound, Navigation, Objectives & Goals, Critical Thinking, Content, Learning Styles, and Rules. However, I did not find anything challenging in creating our group rubric. Everyone was given a task to fulfill, which made this component of the assignment easy to complete.
This on-line game in my classroom could be productive in promoting the content area of pre-literacy. In the event a student does not seem to grasp the concept of letter recognition and/or alphabetization, an engaging activity, such as this game may be appropriate to use. Therefore, by using this type of resource, it may help different learner’s gain a better understanding of the pre-literary content. As teachers, we are responsible for promoting learning and we should use the tools available to us, even if it means incorporating pre-literary games such as on-line educational games into the curriculum.
 In completing this project, my group members and I used a variety web tools and other forms of technology to meet. Because we could not find an appropriate schedule to meet, due to time discrepancy of work, school, and family activities we still manage to stay connected. Although the group only met once in person at a coffee shop, most of our communication strategies were done using Wiggio, Oovoo web conferencing, Texting, Emails, and Google documents. Wiggio was one of our first means of communication but we found it hard to get into, so we used the other means of communication and we found that Oovoo was one of the best ways for us to get in touch with one another. However, because we had the tools to help us keep in communication with our group members and some did not work in our favor that did not stop us from getting the project done. 

  

mendiola. "plus.google.com 635 × 477 - Jana Mendiola. 113147238992207796799. Paw Park 3.jpg. ." 2012. JPG file.

"pawpark2." Earobics: A Research Driven Multisensory Learning Solution. N.p., n.d. Web. 13 Oct. 2012. <http://www.earobics.com/gamegoo/games/pawpark2/pawpark2.html>.